Building Sub-Second Guardrails for Autonomous Coding Agents in Antigravity
How to stop filesystem wander and cross-project leaks in under 600ms without breaking unattended agent autonomy using Antigravity and TypesafeAI.
Case studies, architectural deep dives, and systems workflows from shipping production platforms, game engines, and autonomous agent loops.
How to stop filesystem wander and cross-project leaks in under 600ms without breaking unattended agent autonomy using Antigravity and TypesafeAI.
A six-step engineering workflow for modernizing decade-old legacy codebases using reasoning models, adversarial grilling, Cursor, and Google Stitch.
How Lastik: Stone Siege was engineered for the mobile web using HTML5 Canvas 2D, custom impulse physics, procedural Web Audio synthesis, and Antigravity with Gemini.
How MADNESS: Last Stand was engineered for the mobile web using Phaser 3, 2:1 isometric projection, procedural Web Audio, in-browser canvas chroma keying, and Antigravity with Gemini.
How Fight The Dragon was engineered for the mobile web using Phaser 3, procedural Web Audio, TypeScript, Vite, and Antigravity with Gemini 3.7.